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His book was published in 2005 (it's available at the merchandising section of my site among other gems) and the presentation happened after the book came out. The video was uploaded to Scene.org in August 2006, shortly after Assembly 2006. He also gave a presentation at Assembly 2006 called "The Art of Pixels: from sprites to Photoshop". This and other presentations from Assembly 2006 are available at Alive.Assembly.Org.
The Dawn
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The Beginnings on the Commodore 64
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It become a competition between the individual cracking groups to create the best crack intro, in addition to the existing competition of who is first to crack and release a program, who created the best trainer (cheat) and other related things. Designers, musicians and coders joined the cracking groups for the sole purpose of creating great crack intros for the group. The poor treatment of those sections within the groups, which hailed and embraced great crackers, while merely tolerating a great coder of cool intros, caused frictions between the illegal cracking parts and the legal intro creating sections within cracking groups.
Separation from the Warez Scene
It was not for long that the intro coders, artists and musicians started to split off the cracking scene to create their own scene, own parties etc. This was a process that happened over time. It was not happening over night.
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From the "Lunchbox" to the "Girlfriend"
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The PC Demoscene
The PC demo scene development started around 1991. Before that did a few demo groups exist who created demos, such as the legendary "Spacepigs" who wrote demos using the 16 colors EGA graphics card (not mentioned in Tamas presentation, which is a bit sad). It wasn't before the VGA graphics standard with 256 colors capabilities became the de-facto standard for modern PCs that a demo scene developed. Also the poor sound capabilities of the PC (PC Speaker, later Adlib Sound and Tandy) were not providing the right environment for a demo scene to develop. This changed with the appearance of the SoundBlaster soundcard by Creative Labs in at the end of 1990, early 1991, that the PC became really multi-media compatible.
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Commodore released in 1994 the successor to the Amiga 500 and 2000, the Amiga 1200 and 4000, which had better graphics capabilities and a faster processor, but the company Commodore was already not very healthy anymore at that time and it wasn't for long that the production of Amiga’s was halted and the company went out of business.
Around 1996-97 occurred a mass migration of oldskool Amiga demosceners over to the PC. Windows 95 was just released a few years earlier and Windows 98 was also released at the time. For the PC also started to appear graphics cards with special 3D acceleration capabilities. The first demos that made use of that special hardware appeared around 1996-97.
The PC demo scene evolved and is still alive and kicking today. The Commodore 64 and Amiga demoscenes never died completely and will probably not die before the remaining scenes of those scenes die with it.
Demoparties
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Most of the stuff I mentioned in my post is mentioned in Tamas presentation, although some of the stuff I mentioned is missing. It also contains tons of stuff, which I didn't even touch on in my post. You should check it out.
The video is about 90 minutes long.
If you cannot play the embedded video for some reason, see it directly at Google Video
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Demo History Illustrated via a Demo
The demo "Obsoleet" by Unreal Voodoo, which was released at the Assembly 2004 demo party illustrates in an entertaining way the development of the demoscene from Commodore 64 over the Commodore Amiga to the modern day Windows PC. It shows early effects using sprites, star field simmulation, worm hole effects, real plasma and continues with labert shading (flat shading), then gouraud shading to phong shading.
I uploaded the video recording of the demo to YouTube and embedded it into this post as well. I am sure that you will enjoy it. It is certainly more entertaining than listing to a guy who is talking for 90 minutes, right? :)
Here is the backup link to video at YouTube.com.
For more information about "Obsoleet" by Unreal Voodoo, the winning demo of the demo compo at the Assembly 2004 demoparty in Finland, also links to download the original demo executables for MS Windows or Linux visit this page at the demoscene releases database at Pouet.net.
Cheers!
Carsten aka Roy/SAC
2 comments:
Thanx for introducing me to Obsoleet! I <3 demos and haven't seen this one before. I like the anthology approach and will watch it in full soon. Have a lovely day!
My pleasure Torley. I am glad that you liked the post and the videos. Cheers! Carsten aka Roy/SAC
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Cheers!
Carsten aka Roy/SAC
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